/************************************************************************/
/* Resources                                                            */
/************************************************************************/
#include "Resources/Resource.h"

namespace TD_Resources {

	/************************************************************************/
	/* ctors and dtors                                                      */
	/************************************************************************/
	Resource::Resource() {

	}

	Resource::Resource(const Resource &rhs) {
		m_name = rhs.getName();
	}

	Resource & Resource::operator=(const Resource &rhs) {
		m_name = rhs.getName();
		return(*this);
	}

	Resource::Resource(const string &g_name) {
		m_name = g_name;
	}

	void Resource::render(SDL_Surface *g_destSurface, unsigned int deltaTime) {

	}

}